A force multiplier for good design.
A force
multiplier for
good design.
A force multiplier
for good design.
A force
multiplier
for good
design.
We work for design leads and company leaders who understand the power of good design.
Challenging projects for dynamic clients in complex industries
What our clients hire us to do
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Research, interview and journey map to uncover user pain points and insights
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Upgrade, renew or replace legacy product experiences
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Envision and prototype the future to facilitate stakeholder engagement
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Deliver structured, performant and well-governed design systems
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Drive adoption and retention by Designing for Happiness
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Architect applications, services and endpoints
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Build with hybrid technologies to shorten development time and reduce costs: “Code Once, Use Everywhere”
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Follow CI/CD best practices so that incremental code changes are made frequently and reliably
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Accelerate time-to-market for the product roadmap
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Support up-skilling of internal teams through collaborative projects and co-working
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Augment internal teams through seasoned design and development talent on-demand
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A fresh set of eyes and hands to think and do differently
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Tell the story through film and illustrated motion
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Connect the dots as to how the experience drives better outcomes
When you hire an Multiplayer designer, you get our capability, our process, and the thinking of our entire studio on your project.
I trust that Multiplayer can work with our product partners to benefit the larger design mission.
Every Multiplayer resource is a force multiplier for us.
You find the deeper truths and go beyond the surface level.
Multiplayer is now seen as an extension to the team, rather than external consultants.
I know when you design something it’s going to be buildable.
Multiplayer has been a critical partner in driving human-centered transformation.
I trust that Multiplayer can work with our product partners to benefit the larger design mission.
Every Multiplayer resource is a force multiplier for us.
You find the deeper truths and go beyond the surface level.
Multiplayer is now seen as an extension to the team, rather than external consultants.
I know when you design something it’s going to be buildable.
Multiplayer has been a critical partner in driving human-centered transformation.
approach
We're not subject to a dogmatic design process. We subscribe to a set of core practices that have proven invaluable to us (and valuable to our clients).
We chart the human and technology processes involved in work settings and visualize them.
We ask the tough questions and look beyond the brief. We’re not subject to a dogmatic process.
We create design systems to give designers and developers a power up. Happier teams make better products.